Mobile Computing and Networking Research Projects


 Peer 2 Peer and Mobile Computing Models

  • Mobile Service Discovery and Delivery
    Enable context-aware service discovery in proximity, domian and global networks. Research on context attributes; scalable service advertisement protocols and scalable service discovery protocols. Context-aware service selection.
  • KONARK: Ad-Hoc Service Discovery
    Protocol and an API for discovering peers, devices and services in an ad-hoc network of PDAs. UPnP style service advertisement and discovery; XML defined services; micro-HTTP servers handling SOAP requests; intuitive user interface enabling users to quickly sense newly discovered services; research into the tradeoff between service discovery time and power consumption by ad-hoc nodes.

 Mobile Database Design, Access & Transactions

  • UbiData: Ubiquitous Data Access
    A three-tier architecture for ubiquitous data access. Enabling device-independent, and application-independent data access under disconnected and weakly-connected operations. Efficient hoarding and sophisticated synchronization algorithms that support change detection of reduced content. XML and light-weight communication.
  • Mobile Database Design
    Protocols and algorithms for dynamic database configuration adaptation from distributed to ad-hoc to broadcast disk. Metadata collection algorithms; dynamic currency algorithms; data consistency criteria.
  • Mobile Transactions
    Novel models for mobile transactions in disconnected and weakly connected modes. HiCoMo (or High Commit Mobile Transactions) rely on a relaxed notion of conflict to increase the rate of transaction commitment despite disconnections.
  • Wireless and Mobile Video Data Delivery
    Architecture and mechanisms for network-aware/device-aware video registration and delivery. Video reductions techniques including color, size, and frame dropping are used to dliver streamed/reduced MPEG-2 video to mobile devices over wireless networks.

 Mobile Networking

  • RAMON: A Rapid Mobility Emulation Tool for Mobile Networks and Systems
    Create optimized routing algorithms and strategies to support Mobile-IP based rapidly mobile networks such as moving trains and automobiles; Use Emulation approach to capture actual network and protocol behavior.
  • ILC-TCP: An Inter-Layer Collaboration Model for Improved TCP Performance in Mobile Networks
    An Interlayer Collaboration Model and Protocol to improve TCP performance on mobile and wireless environments. We call this protocol, ILC-TCP. We focus on optimizing the case where the mobile device acts as a TCP sender. We introduced a new management layer parallel to the existing network protocol stack of a mobile device. ILC is currently implemented within the ns-2 simulator.
  • Bluetooth Simulation Support in ns-2
    The initial objective of the project is to simulate a Bluetooth LAN access profile in ns and to study the performance of Bluetooth under traffic generated by mobile commerce and Jini-style applications.
  • CAD-HOC Mobility Benchmarking Tool
    An ns-2 cousin tool that allows researchers to rapidly design "real-world" mobility situations and scenarios. The tool is used to drive ns simulation experiments in comparative studies of ad-hoc routing protocols.
  • Wireless LAN/WAN Integration
    Integrate Wireless LAN and Wireless WAN using Vertical handoff and Mobile-IP.

 Mobile Collaboration

  • Wireless Ad-Hoc Collaboration Groupware
    Light-weight Groupware frameworks and APIs for the rapid development of Collaboration spaces in Java and C#/.NET. Targeted towards mobile hand-helds and TabletPCs with ad-hoc wireless networks. Targetted to Military, Intelligance, business and entertainment applications.

 Mobile Commerce

  • iGROCER
    iGrocer is a smart phone based grocery shopping assistant, that re-defines grocery shopping. It is capable of maintaining nutrition profiles of its users. Particularly useful for elders and disabled shoppers, iGrocer can aid and advice users on what products to buy and what to avoid based on nutrition criteria and price constraints.
 

  Blind Navigation Projects



 Power-aware Computing & Power Harvesting


 Undergraduate Projects on Mobile Computing Applications

  • 3-D NaviGator (ppt)
    An IPPD project for the development of 3-D model of UF Campus and a mobile (wireless) client on hand-held computers. The system will be used to answer line-of-sight queries in wireless point-to-point installations.
  • The Remote HawkEye (pdf)
    Wireless and Mobile Remote Camera Display and Control System, using COTS components, for military applications<.